Hyper Light Breaker moved to the fall. Watch the gameplay trailer

Continuation Hyper Light Drifter planned to release Steam in early access in the spring. But something went wrong-now the release will take place in the fall.

Hyper Light Breaker -Three-dimensional Roguelite Exchen from the publishing house Gearbox Publishing and studios Heart Machine. You will explore the thickets alone or on a network with friends in order to eventually defeat the King of the Abyss.

The developers promise a huge world with different biomes, which can be moved through the walls by running along the walls, hoverboards and planur.

In between races, it makes sense to visit the settlement – a local hub that develops depending on your successes. Among other things, characters with unique stories appear there.

IN Hyper Light Breaker There will be a text translation into Russian.

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Hyper Light Breaker

The best comments

I don’t understand why indie developers make open 3D worlds. The first part looked much nicer.

Risk of Rain evolved and maximum implemented the transition to 3D. One flirting with the mummer of what is worth.

UPD: Ion Fury – Duke Nukem 3D Ommage and other games on Build Engine. Phantom Fury in this way nostalgias to transition to new technologies. IMHO, she is more like a canceled Duke Nukem Forever than Quake.

Something fashion for all developers is really to do 3d after the first part … that one Souls Like about acolites, that the risk of the Rhine, what is here … Even John Fury was the first part of the 3d sprite and the new one will be just like a kweik in three. I’m not sure why so

How does the perception of the world change from the change of prospects! But I’m still very interested in what the studio will succeed. The first game was delightful

As if the first part was crossed with Nier Automata

Well, not saying. It’s one thing when you constantly look at the grass under your feet and trigger boobs. And quite another when you see these same worlds in a convex state. Completely different waauu moment.

I except that the only one can understand that the view from the top is immediately visible, the entire battlefield is the least to take into account because of which it is played easier and calmer. And here are more parameters that are challenged. Nevertheless, the first part was not a single combat system and bosses.