Noir detectives with animals instead of people began to appear more and more often on the shelves of gaming stores. We managed to visit the role of a cat-detective in Blacksad: Under the Skin, In the role of a rooster detective in Chicken Police, And now we have to become a raccoon-detective in fresh Backbone.
Game from the studio EGGNUT and the publisher RAW Fury It is a pixel adventure in the Point-And-Click genre. The main character is raccoon Howard Lotor. He lives in Vancouver and is engaged in boring investigations. However, his familiar life is fundamentally changing when a new business comes to him. A typical story of treason will grow into something more gloomy, which will ultimately lead to the fight against a rigid authoritarian regime in the city.
The main advantages of the game are as follows:
The detective combines the elements of stealth and research, and the dialogs are twisted just like in the old -school RPG.
Vancouver in Backbone – a rather dangerous and gloomy place that has to be explored along and across.
Visually, the game looks like a two-dimensional pixel project, but there are also 3D effects, dynamic lighting and realistic weather conditions there.
When creating peace, the authors were inspired https://trino-casino.co.uk/mobile-app/ by post -Soviet aesthetics, films in the Noir genre and modern dictatorships.
The adventure is written in the DOOM Jazz style. His viscous melodies will support the oppressive atmosphere of the city.
Noir detective Backbone Already went to PC (Steam, Gog, Epic Games Store, Microsoft Store). The game will not become a PC exclusive: later this year it will look at the console Sony And Microsoft, and also on Nintendo Switch. Let the absence of the Russian language do not scare you – the developers promise to add localization by the end of summer.
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Once in the fall I felt how noir spills in my attitude, and went to google noir jazz and dark jazz. As a result, I went out on Bohren & Der Club of Gore and the like performers. Also a great example of slow and gloomy jazz is the soundtrack for Twin Picks.
What does the binding have to do with it? If they are Russians themselves, then they did not need to translate the game. They do not need to hire anyone, they do not need to pay nobody – for they themselves are able to do this, and could make a text translation originally affordable. In general, I don’t see a single problem, except – this would make the game more attractive for buying in our region. And so – personally I do not see a single reason why I have to run and buy this game if it does not even have localization. I will pay attention to something else where the developers took care of this. Fortunately, the choice is not so small, and by the way, even the same Blacksad has localization.
And the point here is not at all in knowledge/ignorance of English.
It is all the more strange to read that domestic growths will roll out localization to their game at the end of summer. Like, what the hell is? One could understand if the release was only Western – but not.
Not surprising, I would also make the main emphasis on work on the Western audience, which will buy, not spirates.
The world language is still. Regional binding for indie – death sentence.
Yes, they were bombed by this from the first day of the announcement of the game. They bombed back)
If my memory does not change me, then the sodes, it seems, are domestic. I remember how I read about the difficulties of development for several years, and that the project is going through hard times. Almost closed. I am glad that it came to the end.

